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Retroarch windows tablet touch
Retroarch windows tablet touch








retroarch windows tablet touch

Tl dr I hope I am correct because I am not a dev in these areas. Valve can do something like push for input latency tooling like how they push for gamescope to solve compositor specific problems. I would not be surprise these problems will end up being fixed after steam deck 2 is released. Ideally, you poll input as close to the drawing near the vblank as possible. In wayland, each frame and event are timestamped such that you can hook up tools and measure them. Zoom added pipewire screen sharing less than a year ago. The Steam deck position itself when the whole ecosystem barely became stable and usable. Wayland transition is a pre-requisite to resolve these random delays on the Linux display stack. I tried building WINE and I failed so many times. I probably will not test wine wayland for awhile because I want to wait until it becomes packaged into wine-staging. Wayland solves the problem by not specifying any particular input and allowing other projects like libinput to process input events. Steam client is processing touch events but the X server screws it up when you register it to a window.įor X11 applications to be touch aware, the application must bypass a good chunk of X handling and handle input itself before it needs to register a mouse to the window itself. As a side effect, steam controller does not register in `sudo libinput debug-events`. Steam grabs raw input from /dev/input/* and translate buttons etc. X11 has been the defacto display stack on Linux for 20 years and the original assumptions do not apply anymore. X11 is a display stack and events must emulate pointer events. Originally posted by Bitwolf:So what, atm windows touch only works on an actual windows install? I know that the deck is using xwayland for wine, but I didn’t think it would effect touch.

retroarch windows tablet touch retroarch windows tablet touch

Should also mention okami HD does NOT have touch support on PC, however I don’t see why it fails if it works fine with a mouse.ĭoes this resolve the drag delay on the touch screen? Not sure why retroarch failed unless they don’t support wayland, and in that case why lie about touch support?Ĭan you confirm native windows touch apps work fine with wine wayland? what, atm windows touch only works on an actual windows install? I know that the deck is using xwayland for wine, but I didn’t think it would effect touch. Wine wayland is essentially WINE without the Xwayland middle layer. These issues will be fixed, but it will take years because these changes are low Okami HD, you can speed up native touch support by testing wine wayland. The wayland political situation is settling because that particular corporation caved under peer pressure and their followers are refuted. Just give us some options in steam input, ill even settle for just a toggle to disable mouse mode. It also fails to work right with Okami HD, but that's probably not something Valve can fix. But enabling touch in the retroarch menus still causes it to act as a mouse, even after restart. We support operating systems that not even Microsoft and Apple themselves support anymore, such as macOS X on PowerPC Macs, and RetroArch being available on Windows OSes as far back as Windows 95.Originally posted by Bitwolf:Another thing is that the deck seems to be bad at recognizing native touch support, steam claims it works with native sdl/windows touch.

RETROARCH WINDOWS TABLET TOUCH MAC OS X

RetroArch can run on the usual platforms like Windows, Mac OS X and Linux, but it stands alone in that it can support far more platforms beyond just that.










Retroarch windows tablet touch