

The scoring for each category below is modified by the Difficulty Score Multiplier to get the real value recorded in game. If you collect DLC, 1.3+, or SLDF chassis, you can reach the target without getting all the base game chassis. Mech Chassis - This has a "displayed" maximum that accounts for 55 of the original, base game chassis.

Mechwarrior Experience - You get 1 point for every 50xp gained by your mechwarriors.Īlso note that some "limited" categories allow for a variety of ways to reach the target goal.Contracts - You get 50 points for every level of contract difficulty you complete.You can never get more than those 35.Įxamples of categories without limits on in-game content but that are capped to certain level: Argo Upgrades - There are 35 upgrades available to the Argo.You can never receive this award more than four times. Weight Class Completion - There are only 4 weight classes.Those that have a defined limit based on in-game content.Įxamples of categories with limits based on in-game content:.Scoring Mechanicsīased on scores that have been reported and the "way" the JSON file is laid out, it appears there are two types of categories:
#Battletech urban warfare patch notes update
Update 1.6.2 changed the minimum possible DSM from 0.50 to 0.05 which means that games started prior to update 1.6 will have their DSM set to 0.05 and scores will be modified accordingly. Update 1.6.2 - Change to Difficulty Score multiplier
#Battletech urban warfare patch notes full
To take full advantage of the DSM values, you need to start a new career. This means that, for example the Mech Weight Class Completion category will grant you 10,000 points per completed weight class at "maximum" difficulty but only 5,000 points per weight class at minimum difficulty.Ĭareer-mode games that were started BEFORE update 1.6 do NOT have values associated with the difficulty settings and, as a result, DO NOT REFLECT THE ACTUAL Difficulty Score Multiplier of the settings. This is a DIRECT Multiplier and not 'bonus' points on top of the regular points. There is no benefit to starting easy and spiking the difficulty in the end game, nor starting hard and making the game easier.

Score Multiplier is based on the LOWEST settings that you have EVER applied to the game. Update 1.6 - Addition of Difficulty Score Multiplier Some folks don't quite understand how it "works" (UPDATE: turns I'm one of them because it doesn't make sense). Some people think it's broken because certain ratings "can't be obtained".
